Dungeons & Dragons Adventurer Issue 78
Wizards of the Coast

Dungeons & Dragons Adventurer

Issue 78

Welcome to issue 78 of D&D Adventurer! Horse too slow? Boat too unreliable? Airship keep breaking down? Well, there's another, faster method of travel - if you know the right spell. Teleporting allows you to get to a place in the blink of an eye: just watch that you don't end up way off course. Read our opening articles before casting that teleport spell. Make sure you also consult our guide to the Eye and Hand of Vecna before attempting to use these items - though it may be best to avoid them under any circumstances.

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